Showing posts with label Warboar. Show all posts
Showing posts with label Warboar. Show all posts

Tuesday, 7 February 2017

London Regionals / Warboar / 4-2-17 & 5-2-17

Here we are again, two regionals in as many weeks. I attended Warboar’s regional last year and it was one of my favourite X-Wing events of the whole year. The staff, the organisation, my opponents, everything was great. You can read about it here.

Before I go into my full report, I should mention my big news. At the end of my last report, I mentioned there would be big changes ahead for me, and the blog. That is due to myself and Joel being invited to join the 186th Squadron. Needless to say that we both accepted wholeheartedly!

With that in mind, I’ll talk about my first X-Wing event wearing a 186th hoodie (albeit, not one I owned. Thanks to Nick Yun for lending me one of his.)

When your squad is on point!


I took Paratanni again, having got so far with it last weekend, I knew I would just kick myself if I took something else and did worse. Anyway, for those of you that don’t know the list, it’s this:

Manaroo – Atanni Mindlink
Asajj – Atanni Mindlink / Latts Razi
Fenn Rau – Atanni Mindlink / title / Autothrusters

It’s a monster! One small and two large ships in a list is nothing to be sniffed at in general but the amount of green and red dice, coupled with the total health of the ships is awesome. That’s not even taking into account the crazy action efficiency of Mindlink AND the fact that all three pilots have great pilot abilities in general. It’s no wonder the list is being seen everywhere!




Well then, onto the matchups:

Game 1 vs James Finlayson

Chopper – FCS / Autoblaster turret / Hera

Dash –PTL / Smuggling Compartment / Feedback Array / HLC / Kanan / Outrider / APL

Post Dash death photo!


I hate Dash. I really hate Dash. If there are two ships in the game that I hate, it’s Dash and Miranda. It often just seems like to get into the doughnut hole that the title creates, you have to go through at least one round of being fired at by the HLC, which is terrifying…

This is probably the reason I decided to go for Dash first, I was quite cagey with Fenn to start with and took a few potshots with Roo and Asajj, which did a bit of damage, then I got a magic turn, whereby I had Fenn at range one with a focus and target lock and Asajj and Roo at range 2. It turns out that I didn’t need Asajj and Roo because Fenn rolled well and Dash rolled poorly. He died before firing that turn.

During that turn Fenn also took a fair bit of damage from a well placed Chopper shot. He was left one one hull and a red target lock token from Chopper’s FCS.

Then I made a boo boo which, by all rights, I should have been punished for: - I put Fenn at range one of the ghost. I had 1 hull left, he had autoblaster turret and a target lock. James rolled no hits, and target locked into two crits, which Fenn evaded.

Then I made another boo boo which I definitely should have been punished for: - yep, I put Fenn at range one again. And again, Fenn sailed away on his single hull. 8 dice and not a single hit...

This is a testament to James’ temperament, there’s a lot of players out there that would get seriously satly about those dice but James was resolute and still friendly.

For what it’s worth, I don’t think it mattered much to the game as a whole, Fenn just ran away for the rest of the game while the others whittled Chopper down.

Win 100-20





Game 2 vs Henry Westcott

Rey – VI / Kanan / Finn / sloop title / Engine

Norah – title / Experimental Interface / Lando / VI / R2-D2

That's not the best place to put a Norah


Henry is another great opponent. I’d played him the last time I was at Warboar and he was a gent then. You can read about it here.

So, Lando on Norah, eh? That is cool. The idea is to TL then EI to trigger Lando, most of the time you will get something useful, then next turn, do a green to clear the stress and trigger R2-D2 and regen a shield. It’s a great idea.

This time, however, Norah didn’t get to pull any shenanigans. On the first round of combat, I got Norah at range 2 of Asajj and range 1 of Fenn and Manaroo. The result was a double stressed Norah with not much hull left. I took her out the next round and then it was my list vs Rey.

Rey then got down to the task of plinking down my ships, she got both Asajj and Roo down to half before getting a console fire crit… which killed Rey and won me the game… a slightly unceremonious end, but a win, nonetheless.

Win 100-54





Game 3 vs Jesper Hills

Contracted Scout – Atanni Mindlink / Chips / Proton Torps / Extra Munitions / Boba Fett
Manaroo – Atanni Mindlink / Unhinged / Plasma Torps / Chips / K4
Fenn – Atanni Mindlink / title / Autothrusters

The initial engagement


Jesper and myself had played at the last Warboar regionals, he had royally trounced my Chewie / Chopper list with his Hillbots. Here we are again almost a year later, playing against each other again. Last year, Jesper offered me a sweet when I sat down - for tradition’s sake, he did it again this year. Good times.

Also, here we go, my first ever 186th off! Also, my first mindlink vs mindlink game of the day.

My game plan was to go for the scout. That’s the easiest target and if I can take it off the board before it gets both it’s torps off then the list has some “dead” points.

In the first round, Jesper’s Fenn ended up just outside of range 3 of my Asajj, he decided to barrel roll into range 3 and take a pot shot. This was the beginning of Jesper’s bad dice luck. In that engagement, Asajj came away untouched and Fenn ended up with a Weapons Failure crit!

In the second turn, Jesper’s scout was in range of all three of my ships, all three of which rolled very well and the scout rolled 6 blanks. This resulted in a dead scout… before it had even fired. Jesper looked over and said “That’s basically game there” I said “No, we’re playing X-Wing. Nothing is game!”

I’ve been in way too many games where I’ve definitely got it… and then I don’t got it. There’s no place for complacency in this game. So we carried on playing, Jesper’s Fenn (still with the weapons failure crit) manages to take out my Fenn, then I take out his.

In a last ditch attempt, Jesper’s Roo sloops to get a Torp shot at my Asajj. It ends up at range 2 so I stress Manaroo and, as I can see what is about to happen, I take an evade.

Roo shoots, get’s four hits. Asajj rolls an evade and focus. I use the focus token, evade token and Latts Roo’s stress away to take absolutely no damage. At that point, Jesper conceded.

Win 100-32





Game 4 vs Alex Birt

Manaroo – Atanni Mindlink / Plasma Torps / Extra Munitions / K4 / Unhinged / Chips
Old Teroch – Atanni Mindlink / Autothrusters / title
Fenn Rau - Atanni Mindlink / Autothrusters / title

So many Fangs!


Another 186th off!

Fangaroo. Or, as it’s more affectionately known when in the hands of Alex; Bortlink!

I had three big worries here;
Firstly, Bortlink comes out to 99 points, meaning he will give me initiative so that a) his Fenn moves after my Fenn and b) he makes me do my start of combat stuff first so he has full knowledge of where my tokens are before he moves his around and finally steals some of mine with Teroch.

Secondly, Alex is a very good player, I know this because he beat me in a previous tournament (read about that one here).

Thirdly, the reason the list is called Bortlink, is because he has been playing this (almost) exclusively since wave 9 dropped… that’s a lot of experience!

All is not lost, there are a few saving graces, 1) Joel has also been playing this list since wave 9 dropped so I’ve played against it a fair few times (albeit not with Paratanni) and 2) if Alex gives me initiative, (which he will) my Roo will be moving before anything else so I should be able to get some good blocks in.

OK, the strategy going into this was to take Teroch off the board ASAP. Teroch is probably the most squishy of all the ships and at least if I managed that, I wouldn’t be worried about token theft any more. As it happened though, Alex presented his Roo to me in a lovely killbox, I took advantage of that. Unfortunately, my Fenn died that turn too. Fenn for Manaroo… points wise I’m up but I’m not sure if it was a great trade.

From this point on, we flew around for a while whilst I plinked away at his ships, unfortunately, nothing stuck (tokens, autothrusters, etc.) and in the end Alex’s aces whittled me down enough to win.

Loss 37-100





Game 5 vs Justin Choy

Rey – Expertise / Finn / Kanan / sloop title / Engine

Miranda – TLT / 3PO

Line those ships up.


This was a really tough match. I got a few really nice shots on Rey towards the beginning of the match but ended up trading Fenn for the engagement. Justin then managed to switch his ships around so that I had to focus on Miranda instead of Rey. He then managed to steer Miranda out of the fight so she could regen. This left me with a half health Asajj and a full health Manaroo against |Rey.

There then followed two crucial turns. Justin boosted Rey out of Asajj’s arc and it was so close we had to call Jason (Warboar owner and TO) over to check arc. Jason ruled that Rey was out of arc. The very next turn a similar thing happened but this time it turned out that Rey was just in arc. That left me with two shots on an un-tokened Rey, this killed her and won me the game… but only just.

Win 62-52





Game 6 vs Calum Brown

Paratanni!

Asajj spent a lot of time off her base today.


The mirror match. And for both of us, the result of this game is the difference between making the cut or not!

The pressure is on!

Calum won the roll and took initiative, I was disappointed about this as the only Paratanni mirror match I’ve won (at the Exeter regional, read about it here) I had initiative and used it to force bumps to get the win.

I set up in my bottom right corner and Calum set up opposite to go for the joust. So we got down to it, mega bumps in the first few turns. The problem Calum faced was that his Roo was not in the correct alignment to clear stress by turning, my Roo could go left to clear her stress. This didn’t matter a huge amount in the end as both Roos went down fairly quickly.

Then there was lots of awkward (and not very effective) shooting from both sides. In the last turn both Fenns were healthy, my Asajj was just above half health and Calum’s Asajj had one hull left. The Asajj’s were both at range 1 pointing at each other. Calum’s Asajj had a great roll against my Asajj and brought her down to below. He also got an extremely frustrating blinded pilot crit. No killing 1 hull Asajj for me!

So the result was that we both had Fenn and half health Asajj left…

Final salvo then. There’s no point dragging that bit out. I won. It wasn’t particularly pretty but it was effective.

Win 48-48 (Final salvo to me)





So, I went 5-1 and ended up 9th in Swiss. I MADE THE CUT!!! I MADE MY FIRST CUT!!!!! YEEE HAWWWW!!!!! In a great turn of events, Calum also got in at 13th!

In a not too great turn of events, I realised that my first opponent in the cut would be none other than Alex Birt… yep, the only person I had lost against in the whole day. Sad face.

Still, as the regional was set over two days, I at least had the evening to think about a different strategy for taking on Bortlink. The last approach didn’t work so I’d have to consider other options.


The top 16 (I'm the only one NOT looking at the camera)



Game 7 vs Alex Birt

Just about to get Borted... A. Borted!


So, taking Manaroo off the board early in our last game had not done me many favours, however, I still think that my original strategy of going for Teroch first was the way to deal with this list. So that’s what I’m going to try for again this time.

Honestly, it was a pretty poor showing from me, in the first round of combat, I needed to barrel roll with Roo to avoid an asteroid, then bumped with Asajj and so, when I ended up at range 1 of Teroch with my Fenn I had to make an awful choice, do I focus for everyone, but in doing so, leave Fenn open to token stealing and death (because Alex’s Fenn was bound to have a range 2 shot) or boost past, leaving everyone else focus-less and my Fenn (probably) at range 1 of his Fenn.

I decided to focus, Teroch stole Fenn’s focus and proceeded to roll 3 hit/crits against an un-tokened Fenn. In response to this, I managed to roll three natural evades! Woo, I might just survive this round after all!

It turns out my optimism had been unfounded as a combination of a range 2 shot from Alex’s Fenn and a range 1 shot from his Manaroo, took out my Fenn.

It was now a massively uphill battle. I continued on my quest to take out Teroch but my shots were never target locked and I had trouble focus firing. In the end, Alex killed my Asajj and I still hadn’t done a single point of damage to any of his ships. I conceded. Alex outflew me by a mile and, to be honest, I was happy enough to get top 16. You’ll hear no complaining from me!

I’ve never conceded in a tournament before, however, not having to think about MoV is slightly liberating. I was never going to take out 3 ships with just Manaroo, for sure!






So that was that then, sooooo close to sparkly dice but not close enough. I still have the Daventry regional in a month’s time… I’ll get them there!

One last shout-out. Full-on managed to fly his bombing K-wing list to victory in ALL six of his games on the first day, coming first in swiss. He then proceeded to keep winning right up until the final where he was beaten in an absolute nail-biter of a game by Rob Kane. Well done Rob and well done Full-on.






Wednesday, 31 August 2016

Battle report - 29-08-16 - Warboar - Bromley - Defend Alderaan format

29-08-16 – Warboar – Bromley – Defend Alderaan



If nothing else, this tournament has solidified my love for this store. It’s so good! The staff are friendly, the shop is always well stocked, the events are well run (and run to time!!!) and the addition of different formats is always fun!

Speaking of which...



The Format

Initially, all we were told is that there would be some list limitations, these were as follows:

ALL FACTIONS:
- Up to 100pts cap per squad
- No more than 50pts to be spent on a single ship
- No more than 1 'Twin Laser Turrets' allowed in a list
- No more than 2 'Crackshot' Elite Pilot Talents in a list
IMPERIALS:
- No 'Palpatine' crew card allowed
SCUM:
- No more than 1 Jumpmaster 5000 in a list
REBELS:
- No 'R2-D2' astromech card allowed

So what does that mean? No Palp Aces, no triple Jumps, no Dengaroo, no Fat Han, no Rebel regen, no 4 TLT Ys and no crack swarms (TIE or A-Wing). In short, it means variety!

It turns out that the format was actually a bit more in depth than that, which we found out on the day! More about that later…



The List

Here’s the thing… I can’t wait for Fenn Rau to get here, I’m looking out to sea every morning just in case I catch a glimpse of that boat. One day... one day soon! Essentially, the effect of this is that I have been playing lots of games with my Fenn list on Vassal and have completely forgotten how to construct lists without him!
In the week leading up to this tourney I had been playing around with some hastily put together Scum stuff. Palob, Manaroo, Kavil slowly morphed into N’dru, Manaroo, Kavil which somehow, the night before the tourney, morphed into a double Ghost list! (not sure how that happened!)

Anyway, so this was the list:

Lothal Rebel A (50)
FCS / Autoblaster turret / Extra munitions / Plasma Torps / Ezra / Hera / Anti-Pursuit lasers

Lothal Rebel B (50)
FCS / Autoblaster turret / Extra munitions / Conner Net / Han / Sabine / Tactical Jammer

And the thinking behind it? Well, the basics are obvious aren’t they? 36 hit points, 8 attack dice and a 5 K-turn for good measure. 

Getting more in depth, we have Lothal Rebel A who shall henceforth be known as the Stressboat. She gets stressed then can modify an eye into a crit and has her whole dial open… it’s brilliant, especially when you have a target lock on someone from FCS. Just awesome! The addition of plasmas is because of that blind spot out of the back of the Ghost, the Plasmas cover that in this list at range 2-3 (if you have a lock on that ship, anyway) and Autoblaster covers range 1. That’s the idea anyway! Also, she is sporting Anti-pursuit lasers, which proc’d once or twice during the day.

Lothal Rebel B has Han, Sabine, Conner Net and Tactical Jammer on board. Han and FCS is also great, roll four dice and if you get more blanks, use the TL to reroll, if you get more eyes, use the TL with Hans ability to change them all to hits. Then get a new TL from FCS, rinse and repeat! Conner Net; I’ve never used bombs before, but I hear these things are quite good, especially with Sabine; 2 damage and 2 ions and no actions. I managed to get them off a few times too! Tactical Jammer? I had a point free soo….. yea, it never proc’d!

I should also say that the inspiration for the list came from a casual match I'd had with a Dark Sphere player, Lloyd Boman, a few weeks back. He played a slightly different variation of the double Ghost list, but it got me thinking. By pure coincidence, he turned up to this tournament as well!

So then, that’s the list. Onto the day!



As we set up for our first round, Jason, the TO for the day, talked us through the extra bits of the Defend Alderaan format. Essentially, the battles were taking place near the Death Star (which was in the process of powering up to destroy Alderaan) and so occasionally, the Death Star would fire at one of our tables and potentially one-shot one of our ships! Jason would chose a table at random then use a d6 to determine which ship was being shot at, then the owner of that ship would be given a number of green dice, (ranging from 5 in the first round to 1 in the last round) they would roll these dice and as long as they got at least one evade, the ship would remain in play, if not… BOOM!



Game 1

Vs Will Hasslewood

Countess Ryad – PTL / TIE/x7 / Twin Ion Engine Mk. II
Colonel Vessary – Juke / TIE/x7
Sigma Phantom – Intel Agent / Enhanced Scopes / Stygium Particle Accelerator

The first engagement of the day


So, as Will arrived at the table, I noticed two things; 1) he was wearing a 186th Squadron T-shirt and 2) he was running two Defenders. Both of these things filled me with ambivalence (two conflicting emotions about the same thing!) I have had some seriously good experiences with members of the 186; in my experience, they are always really friendly, good natured and full of helpful advice HOWEVER I have never beaten any of them. Defenders with /x7, they are great ships and quite fun to fly against HOWEVER that /x7 title is hard to break through.

So, (spoiler!) I lost this one but it was super close and there was one roll which could have made a huge difference. We’ll get onto that in a short while.

As we converged, I decided to concentrate all my firepower on the Defenders and leave the PS3 Phantom until then end, after all, it’s only PS3, what can a PS3 ship do. Oh... my mistake! A PS3 Phantom can do a hell of a lot, when it’s not blocking me (which it did a lot, by the way) it’s throwing four or five dice at me. Ouch!

Anyway, I ended up killing of Vessary without too much trouble, Autoblaster was my friend. Then  Ryad got herself into a lovely position to drop my Conner Net on top of but Will was one step ahead and super blocked me for a few turns so I couldn’t drop it, bad times. It was around this time where the fateful roll happened, Lothal Rebel A was stressed and had the uncloaked, un-tokened Phantom at range 2, I rolled 3 crits and an eye, with Ezra, I turned the eye to a crit. Four crits! Literally, a perfect result! Anything other than two evades would have been lovely but Will rolled well and there were those two evades. Shields down! Soon after this Rebel A died. I did manage to take down Ryad before that pesky Phantom brought down my second Ghost.

This was a really good game and required some serious thinking on both sides. Will also did not tarnish the 186th rep, a great player and a very friendly chap. I’ll go after the Phantom first next time!

Loss 71-100




Game 2

Vs Andy Harris

Chewbacca – Predator / C-3PO / Evade title
Green Squadron Pilot – PTL / Prockets / Chips
Green Squadron Pilot – PTL / Prockets / Chips

All hail the Mini Ghost that Lloyd Boman lent me to help with my size issues!


Andy is a new player!! He had played a few games before coming and had even brought his 10 year old son along (I think I overheard him saying he had been playing for about a year)

I’ve played Chewie a fair bit before and as much as I love that ship, it’s strength lies in being defensive, rather than offensive (although Predator does help that a bit) so I decided to leave him alone for a bit whilst I dealt with what I believed to be the bigger threat, Procket A-wings! If those things got into range one, they would seriously hurt! I managed to set up a joust and took both A-wings out before they got their Prockets off. Thank goodness for that.
I have to say that I pulled some great moves in this game, I was trying to have a nice casual game but I just kept ending up exactly where I needed to be. Often by accident.
For example, I managed to Conner Net Chewie, this then resulted in him landing on a rock the next turn, I then moved my other Rebel in and blocked him so he ended up staying on the rock! If only I could play like this on purpose!
Anyway, Chewie did manage to take on Rebel B but then died a turn later.

Win 100-50



Game 3

Vs Henry Westcott

Wes – VI / R3-A2 / Integrated Astromech
Poe – BB8 / PTL / Autothrusters
Sabine – PTL / Autoblaster / Kanan

This is actually all the ships in this game in one photo,
most of Henry's list, however, is obscured by my massive Ghosts!


Henry was the third opponent in a row who was friendly and welcoming. I am having a very good day :)

Henry’s list needed serious brainpower to fly due to all the repositioning, order of movement and intricacies of the list. For example, you have to perform Sabine’s pilot ability before you revel the dial, whereas Poe with BB8 works after you reveal your dial, even though both repositioning actions happen before you perform the maneuver. It makes sense because you have to reveal a green maneuver to proc BB8 but it’s the sort of thing that after a few games, is easy to forget!

So, we ended up Jousting and in the first round of shooting, I got all of Poe’s shields down. Good start! Next turn, Wes ended up at range 1 of Rebel B and range 2 of Rebel A. Wes lost his shields that time. I then 2 turned Rebel B to drop a Conner Net on Wes (poor Wes) who ended up at range 1 of Rebel A and got Autoblastered to hell. Soon after, I got a lucky 5 dice Target Locked shot on Poe who died. Then it was Sabine vs two Rebels, she quickly dealt the last few damage to Rebel B. Sabine and Rebel A had a bit of a tussle BUT THEN THE DEATH STAR TARGETED OUR TABLE!

Jason rolled a dice to see whether it was Sabine or the Rebel being targeted, it was Sabine… Henry rolled an evade! I’m glad. It would have been a hollow victory if Sabine had died like that. However, she did land herself on debris the next turn and roll a crit to take her last hull off.

Win 100-50




Game 4

Vs James Dowdall

Miranda – TLT
Lothal Rebel – Autoblaster / FCS / Chopper
Biggs – R4-D6 / Integrated Astromech

*** Interulde one ***

Jason – The Death Star is totally unopposed and WILL destroy Alderaan at the end of this game. Only one thing can stop it! There are two Rebel players in the top 8. James and Tom, if EITHER of you are willing to sacrifice one of your ships you will be able to do a trench run at the end of this game and have a 50% chance of one-shotting the Death Star. Are either of you willing to do this?

Tom - …

James - … Biggs will do it!

*** End of Interlude one ***

So, this looked quite good for me, my 100 point list against James’ 74 point list (pretty good initiative bid though). As I was thinking that, Jason brought a ship over to our table… Biggs was being replaced… by Shara Bey in her Arc-170!

I remembered reading on facebook that someone had brought back an Arc from Gen Con and had donated it to Jason but seeing it in the “flesh” for the first time, it was pretty special. So now James’ list looked like this.

Miranda – TLT
Lothal Rebel – Autoblaster / FCS / Chopper
Shara – Alliance Overhaul

Screw Epic play, three Ghosts in close quarters, that's just awesome!


James' list was now actually 102 points (which was definitely why he beat me. Spoilers!) So we set up and came towards each other, my plan was to go all guns on the Lothal Rebel and as much as possible, avoid the others until it was dead. I realise now that I set up wrong, with Rebel A on the outside and B on the inside, when I banked into the middle of the board, I ended up stressing Rebel B and keeping Rebel A unstressed. No actions on B and no Ezra modification on A. Badness. I did actually manage to Conner Net Shara before A died though (although I had no shots on her post ion maneuver so it was slightly pointless but still).

Then something happened.



*** Interlude two ***

Jason - The Death Star is targeting table 7 (Myself and James were on table 5)

After a roll on the d6, it is decided that the Mist Hunter is being targeted. The Owner of the Mist Hunter fails to roll any evades.

Everyone in the room – Ohhhhhhhhhhhhhh nooooooooooooo!!!

The Mist Hunter is taken off the board, Jason then presents the owner of the Mist Hunter with the ‘booby prise’, a brand new, sealed Tantive IV

Everyone in the room - *claps*

James – Right. Where were we?

Me – Erm… not sure...

*** End of Interlude two ***



Really now, come on! How often have you seen £60 worth of prize support at any of these type of events? I’m talking even for the winners. Especially with the entry fee only being £5! Warboar, you have out done yourselves!

Anyhoo, back to the game! (for a few minutes, anyway)

Shortly after this, Rebel B died, then James’ Ghost died, the Shara bit the dust.



*** Interlude three ***

Jason – It’s time for Biggs to do his trench run! He is currently unopposed and all James has to do to destroy the Death Star is roll a hit or crit on a single red dice HOWEVER if any Imperial players want to sacrifice a ship from their game to intercept Biggs, now is your chance.

Someone from table 3 raises their hand, removes Countess Ryad from the board and shakes his opponent’s hand. He has just thrown the game… what a guy!

Biggs and Ryad set up to destroy/defend the Death Star, James and the owner of Ryad must each roll one die; if Ryad rolls a hit, she destroys Biggs but if Biggs rolls a hit, he destroys the Death Star. If both ships get the same result, the will continue to roll until one comes out on top.

Ryad rolls, it’s an eye.

Biggs rolls, it’s a hit.

The Death Star is vanquished and Jason starts playing the music from the end of Episode VI.

James – Right. Where were we?

Me – Erm… not sure…

*** End of Interlude three ***



One Damaged Rebel vs a full health TLT Miranda… I got a few shields off her but realistically, I was never going to win that one. Still, it was actually a really good game!

True to 186th form, James was, once again, a really friendly and fantastic opponent and (for avid readers of the blog) I think I had a better showing this time than the last time we played. (please see the Warboar regionals post here where James did bad things to my Chewie!)

What I have realised is that I need a plan for dealing with Miranda, I’m not sure I’ve ever actually won a game against her. That’s one for the think tank.

So I ended up placing 11th of 29 players. Again, mid table but I’d say top of the mid table (clawing my way up the ranks!)

What did I learn? Well, I like the list, I’m not sure how it would do against the more "meta" lists but I enjoyed playing it anyway. I think the torps on Rebel A were a mistake though. I actually put them on there because I knew I wouldn’t have any actions with which to drop bombs. (otherwise I would have put Prox Mines on there) I had dismissed reveal bombs because of my PS but I think they would still have been more useful that the torps (seeing as I didn’t actually get any of them off the whole day!)

A few special mentions go out to Lloyd Boman for allowing me the use of the Mini Ghost for when mine were too close to each other (have a look at the picture from my second game to see what I mean) and Jason Grimwood from Warboar for organising and TO-ing such a great event. I believe Ben Lee from the 186th had a fair bit to do with the organisation of the day as well. Thanks to everyone!


Redd XIII signing off for another day. Laters!